GAME GUIDES
Career coaches and chemistry
Your coach changes the stats you take into matches and increases XP earned in their specialist training areas. You choose one coach for the season, then decide whether to keep them at the next year’s review.
Choose one of five candidates
- Open Coaches from the Career menu between tournaments.
- Compare each candidate’s grade, country, two positive stats and one negative stat.
- Choose Hire, check the season and modifiers, then select Confirm hire.
You have one coaching slot. Hiring has no currency cost, and your choice stays for the season. The five candidates come from different countries. Grade A coaches are rare: a season has a 25% chance of including one. The other candidates are two grade B coaches and either two or three grade C coaches. Returning to the menu does not refresh the shortlist.
The pool contains 32 coaches from 22 countries. Names are abbreviated, such as M.Sidek. The grades, stat modifiers and chemistry are game values; they do not rate the real coaches.
Read the grade and modifiers together
| Grade | First strength | Second strength | Negative stat |
|---|---|---|---|
| A | +4 | +3 | −1 |
| B | +3 | +2 | −2 |
| C | +2 | +1 | −3 |
The affected stats depend on the coach. A coach who improves Attack and Speed suits a different player from one who improves Defense and Stamina. Check the negative stat too: losing Stamina can matter in longer matches, while losing Defense can leave you more exposed to an attacking opponent.
Build chemistry over several seasons
| Player and coach | On hiring | Each renewal |
|---|---|---|
| Same country | +2 | +2 |
| Different countries | 0 | +1 |
Chemistry adds to both positive modifiers, up to a maximum of +10 chemistry. It does not cancel the negative stat. Training camps do not increase chemistry.
For example, a Malaysian player hiring M.Sidek starts with Chemistry +2. His grade A modifiers become Attack +6, Speed +5 and Defense −1. Keep him the following season and chemistry rises to +4, giving Attack +8, Speed +7 and Defense −1. The coach card already includes chemistry in its positive values, so do not add it a second time.
Check the bracketed match stats
In Player Profile, the ordinary number is your trained rating. A number in brackets shows the total with your coach and chemistry included. Green means an increase; red means a decrease. A stat without a modifier has no extra bracketed number.
If Attack is 98 and your coach gives Attack +6, the profile shows 98 (104). The match uses 104. Coach-adjusted stats can exceed 100; the trained rating still has its normal limit. These brackets show coaching effects, while a trait matchup affects the match separately.
Each positive modifier also gives 2% extra camp XP for that stat. Attack +6 means 12% extra Attack XP. In a fresh Standard Attack camp, the usual 60 Attack XP becomes 67 after rounding; the 15 Net XP stays the same unless the coach also boosts Net. Your trait’s XP discount applies separately to the cost of the next rating point.
Keep or change your coach next season
After the year review, open Coaches. Choose Keep coach → Confirm renewal to gain another year of chemistry, or hire a new candidate. Make this decision before continuing the new season.
Replacing your coach starts chemistry at the new coach’s hiring value: +2 for the same country or 0 for a different country. Compare the actual modifiers on the cards. A familiar grade B coach can have larger positive boosts than a new grade A coach, while the grade A coach has the smaller negative stat.
